


Some additional optimizations have been made, however, such as increased quality textures, the replacement of drawn bitmap skies with 3D skyboxes, and the addition of new or improved atmospheric effects in some areas. Almost all of the same assets are used, and most of the differences are due to the fundamental features of the new engine (more detailed lighting and water effects, for example). The content of this article has been cut.View of the Surface Tension canyon from the cliff in Half-Life.Īs opposed to an actual remake of the game, it is simply a direct copy of the game's contents. The subject matter of this article was removed from the final version of an official / canonical source. This article has yet to be cleaned up to a higher standard of quality. You can help by correcting spelling and grammar, removing factual errors, rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. Visit our Cleanup Project for more details and, please, notify the administrators before removing this template. Throughout the development of Half-Life 2, its arsenal of weaponry varied considerably, and it contained several different weapons than when the game was first made public, weapons that were later cut before the final release. It has been suggested that the bulk of the weapons were cut due to the fact that they were too similar to one another, as the AR1 served a very similar role to the AR2, the SMG2 the same to the SMG1, the Crowbar to the Ice Axe and Stun Baton, and so-on so-forth and that it would not be very believable to hold more than 25 weapons, even though a limited weapons system was implemented at some point, having the player throw a weapon before picking up a new one.
GAMEBANANA HALF LIFE SOURCE MOD
Most, if not all of these weapons are usable in playable Half-Life 2 Beta, and some are playable in the mod Missing Information, although sometimes with some changes. The Flare Gun's Model in the mod Missing Information. The flare gun is a weapon that shoots flares that are typically used as a distress signal as well as other signaling purposes. The weapon was to be found on the Borealis. Due to general ineffectiveness when using this weapon it was cut from HL2 in early development.

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The gun still exists in Half-Life 2 but cannot be acquired, this is evidenced by Overwatch soldiers on the Coast using one to summon a gunship, to light an area after deactivating the ceiling lights during the Entanglement chapter and a Civil Protection officer firing one when the player assaults a power generator during the rebellion. In Half-Life 2: Episode One disposable flares were introduced, that Gordon Freeman could use with his Gravity Gun, mocking the operation of the flare gun.The Flare Gun concept was reused in Team Fortress 2 as an unlockable weapon of the Pyro and it is used to ignite enemies from long range.CPs will fire flareguns upon seeing the player in certain areas.Synergy used to have this weapon before the game had bits of content stripped for the Steam release.They are invariably out of the player's reach to prevent him from finding it. Army's Objective Individual Combat Weapon program) was an assault rifle concept that sought to combine a standard 5.56mm assault rifle (what would later become the XM8 prototype rifle) with a 20mm cannon and complicated computerized sighting system.
